﻿<?xml version="1.0" encoding="utf-8"?><Type Name="ComponentResourceManager" FullName="System.ComponentModel.ComponentResourceManager"><TypeSignature Language="C#" Value="public class ComponentResourceManager : System.Resources.ResourceManager" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ComponentResourceManager extends System.Resources.ResourceManager" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.Resources.ResourceManager</BaseTypeName></Base><Interfaces /><Docs><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides simple functionality for enumerating resources for a component or object. The <see cref="T:System.ComponentModel.ComponentResourceManager" /> class is a <see cref="T:System.Resources.ResourceManager" />.</para></summary></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public ComponentResourceManager ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.ComponentResourceManager" /> class with default values.</para></summary></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public ComponentResourceManager (Type t);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Type t) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="t" Type="System.Type" /></Parameters><Docs><remarks>To be added.</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Creates a <see cref="T:System.ComponentModel.ComponentResourceManager" /> that looks up resources in satellite assemblies based on information from the specified <see cref="T:System.Type" />.</para></summary><param name="t"><attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> from which the <see cref="T:System.ComponentModel.ComponentResourceManager" /> derives all information for finding resource files. </param></Docs></Member><Member MemberName="ApplyResources"><MemberSignature Language="C#" Value="public void ApplyResources (object value, string objectName);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyResources(object value, string objectName) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="value" Type="System.Object" /><Parameter Name="objectName" Type="System.String" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This method examines all the resources for the current culture used in the development environment. It attempts to find a resource with a key in the format of <paramref name="objectName" />.propertyName, where <paramref name="objectName" /> is passed in as a parameter and propertyName is the name of a property. It will then apply that resource's <paramref name="value" /> to the corresponding property of the object. If there is no matching property, the resource will be ignored.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Applies a resource's value to the corresponding property of the object.</para></summary><param name="value"><attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.Object" /> that contains the property value to be applied. </param><param name="objectName"><attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.String" /> that contains the name of the object to look up in the resources. </param></Docs></Member><Member MemberName="ApplyResources"><MemberSignature Language="C#" Value="public virtual void ApplyResources (object value, string objectName, System.Globalization.CultureInfo culture);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void ApplyResources(object value, string objectName, class System.Globalization.CultureInfo culture) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="value" Type="System.Object" /><Parameter Name="objectName" Type="System.String" /><Parameter Name="culture" Type="System.Globalization.CultureInfo" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This method examines all the resources for the provided culture. If <paramref name="culture" /> is null, the current culture is assumed. </para><para>The <see cref="M:System.ComponentModel.ComponentResourceManager.ApplyResources(System.Object,System.String,System.Globalization.CultureInfo)" /> method attempts to find a resource with a key in the format of <paramref name="objectName" />.propertyName, where <paramref name="objectName" /> is passed in as a parameter and propertyName is the name of a property. It will then apply that resource's <paramref name="value" /> to the corresponding property of the object. If there is no matching property, the resource will be ignored.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Applies a resource's value to the corresponding property of the object.</para></summary><param name="value"><attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.Object" /> that contains the property value to be applied. </param><param name="objectName"><attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.String" /> that contains the name of the object to look up in the resources.</param><param name="culture"><attribution license="cc4" from="Microsoft" modified="false" />The culture for which to apply resources.</param></Docs></Member></Members></Type>